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Game Design

 

Featured on this page are links to a selection of game design projects I've worked on and other miscellaneous game assets and documentation. 

The Cremation of Sam McGee

 

A short narrative exploration of the poem 'The Cremation of Sam McGee' by Robert Service (1907) made in Unreal 4.

StickShift

 

A splitscreen arcade-style antigravity futuristic racing game made in Unity 5.

Always Have A Plan B

 

An in-development narrative game project being made in Unreal 4.

Unity RPG-Style Dialogue Parser

 

A Unity Package which allows branching dialogue entry into Unity 5 through Microsoft Excel.

Miscellaneous Design

 

A collection of miscellaneous game assets that I've created for various projects.

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