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Hi, I’m Nick.

I am a multidisciplinary Game Developer and Writer located near Vancouver, British Columbia. My greatest passion is meticulously crafting compelling interactive experiences. I combine years of technical expertise with formal narrative education to bring a uniquely informed perspective to all aspects of game design.

Experience

CAMPAIGN / NARRATIVE DESIGNER | BLACKBIRD INTERACTIVE (HOMEWORLD 3)
NOVEMBER 2021 TO PRESENT
  • Scripted RTS campaign gameplay for 13 missions in Unreal Blueprint

  • Designed and iterated on level layouts, pacing, and combat encounters across entire campaign

  • Worked with writer to revise game script, inserting and editing lines to help achieve desired narrative impact

  • Maintained in-game narrative content, including character lines, subtitles, and cutscene

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GAMEPLAY SCRIPTER | LARIAN STUDIOS (BALDUR’S GATE 3)
AUGUST 2018 TO FEBRUARY 2021
  • Designed, prototyped, and implemented RPG quest content in-engine; continually iterated on designs following review and QA feedback

  • Scripted in Lua-based proprietary game engine in active development

  • Collaborated with writing team to design and implement interactive branching character dialogs

  • Maintained communication between development teams to produce all required content for assigned situations (art, audio, code, etc.)

  • Worked with international team members across five studios worldwide

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WRITER / MARKETING SPECIALIST | VERTIGO GAMES AMERICA
JANUARY 2017 TO MAY 2018
  • Wrote copy for five game products and associated media (website, newsletters, etc.)

  • Managed marketing campaigns and PR with press contacts and communities

  • Cooperated with Live Ops team to plan and develop written content for upcoming updates and releases

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FROSTBITE ENGINE DEV SUPPORT | ELECTRONIC ARTS (CONTRACT)
2017
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PRIOR EXPERIENCE
2015
QA / TECHNICAL COMMUNITY MANAGER | UNITED FRONT GAMES
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2015
QUALITY ASSURANCE | SKYBOX LABS (CONTRACT)
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2012/2013
SPECIALIST | APPLE INC.
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Education

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Vancouver-Film-School_MetFilm-School_Int
BACHELOR OF ARTS
English Major / Creative Writing

2011-2016

GAME DESIGN DIPLOMA

2014-2015

Expertise

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Unity

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Unreal

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Adobe Creative

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Maya

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MS Office

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G Suite

Software

Languages​

  • C# (Unity)

  • Blueprint (Unreal)

  • Lua

Skills​

  • Quest / Mission Design

  • Creative Writing / Dialog

  • World Building

  • Project Planning

  • Copywriting  

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