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Always Have A Plan B (In Development)

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No matter what, always have a Plan B. This narrative-focused game project is currently being developed in Unreal 4.  Below, I've included a draft render of the opening cinematic, made in the Sequencer tool. The animations were created with the help of Adobe Mixamo and the graphic assets are from a number of packages purchased from the Unreal Marketplace, though much polish is still required.

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