Miscellaneous Design
Featured on this page are varied individual design items that, while useful, are not large enough to merit a page of their own.
Virtual Museum
​
This project was both an exploration of the study of video games in the field of Digital Humanities, and an experimental 'essay' that provided an alternative method of communicating information. The concept is placed within a quasi-museum space, where the user has the freedom to explore at their own leisure.
Ruthless Business (Game Design Document)
​
Won VFS Best Game Design Document Award
​
Ruthless Business is a comedic, over-the-top, fast-paced 2-D sidescrolling, beat-em-up game where the player takes control of a janitor-turned-businessman ruthlessly brawling his way to the top of the corporate ladder.
​
Just shy of 80 pages long, this game design document outlines all elements of Ruthless Business, including:
​​
-
Overview
-
Characters
-
Enemies/AI
-
Combat Details
-
Level Design
-
Beat Charts
-
Target Market
-
Competitor Analysis
Level Design / Documentation
​​
This section includes screens from various levels I have created, and some accompanying documentation.
A full shot of the Deathmatch map, Citadel.
A close up on the path through the center of the map.
A full shot of the Deathmatch map, Citadel.
Demo Reel
​​
This video highlights prior level design and programming projects that I have worked on.